Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat enabled.Improves targeted actions thrown at a locked target that is evading or has the Stealth feat active This change should address that concern and make running out of stamina less frustrating. It remains and may be unbalanced for another major. Out-of-Stamina penalties are usually the highest damage penalties available – while we want players to have a chance to take a large penalty when their opponent overextends, the reward can be greater than intended when the opponent is out of Stamina. The goal is that if you’ve been off balance, the opponent should have a good chance to punish, but not more than one. Lawbringer for honor full#Similarly, we’ve now returned full stamina whenever you get up from an unbalanced state. By removing the Stamina Pause during OOS, you should be able to exit OOS more reliably, which should be less tiring. If your opponent had a quick Dodge Forward Bash attack, they could continuously hit you until your stamina refills, while slowly killing you and limiting your options.
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